

It’s definitely one of the more successful FInal Fantasy Sequels/Prequels, praised for its focus on the Final Fantasy VII backstory, although faulted sometimes for it’s DMW or “randomized as hell limit break system” RAHLBS, it remains a beloved addition to the FFVII universe, and has been called one of the most tear-inducing game of all time.Ĭrisis core takes place 7 years before the events of FFVII, and focuses the story around a Shinra Soldier named Zack Fair, as he explores the dark roots and experiments of Genetically modified Soldiers like himself.
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Note that 2007 would have been the 10th anniversary for FF7, and a lot was made of Crisis Core and other projects of Square’s Compilation of Final Fantasy VII, the others being Before Crisis, the shooter Dirge of Cerberus (our next game), and the CGI movie Advent Children.Ĭrisis Core would be released with a bang, well reviewed by most (metacritic has it at 83/100), it ended up being the 6th biggest selling PSP game ever, selling 3.1 million copies worldwide. In september of that year, Crisis Core was released to Japanese audiences, and in the spring of 2008 it made its way to western shores. Too late into development, the team realized that the player’s inability to skip cutscenes was a huge oversight that they couldn’t fix, and the luck-based leveling, meant to keep gameplay from growing stale, had its problems as well.ĭespite all this, Crisis Core’s demo was released in 2006 at Jump festa, and in may of 2007 Tabata stated that the game was 90% complete (Tabata loves his percentages). Square, at this time, was receiving a lot of backlash over the Animated short film, Last Order, and were trying to make up for it. There was some fear that such a departure from traditional gameplay and leveling would alienate fans, as well as concern over retconning certain elements of Final Fantasy 7. With Zack as the main protagonist, the regular “RPG” style of gameplay wasn’t going to work, and so they opted for a more fluid Action style of gameplay, with little exploration.

The team behind Crisis Core had some hurdles to get over in development.

That and the Rock Star voice actor, “Gackt”, wanted a bigger role, so Producer Hideki Imaizumi gave him one. The game's antagonist, Genesis, was brought over from the development of Dirge of Cerberus, and made the main baddie, in an attempt to cohesively connect the games. Much of Cloud’s involvement was cut in order to focus the game on Zack. Despite having plenty of backstory for FF7 filled in with this game, they initially wanted to include more, but were restricted by the size of the PSP’s UMD’s. They titled this new project “Before Crisis Core” and eventually shortened it to “Crisis Core”, and drew upon the artwork and back story left over from the development of Final Fantasy VII. Soon into production of the port, however, when it was decided that the port was going to center around the mythical character of Zack, they opted to create a brand-new game instead. It would also be produced by Hideki Imaizumi, the score by Takeharu Ishimoto, written by Kazushige Nojima, and art designed by Yoshihiro Imaizumi. Hajime Tabata, event Director for Monster Rancher 2, and the creator of “Before Crisis” was chosen as director of the port. Crisis Core began development as a PSP port of the FInal Fantasy VII Mobile Phone Japan-only game “Before Crisis”.
